mayoiga: (Default)
Hello everyone!

With the end of Mayoi Game's test round, from the bottom of our hearts, the mod team (Sarah and Coco) would like to thank you for joining us on this crazy three week ride! We sure did not expect some of the things that you guys ran with when we first started plotting out this game and making plans for it, but now that it's over, we're very grateful for all your support and your involvement in the game and we can't thank you enough! It's been a joy modding for all of you.

So! Now that the game is over, we do have an announcement to make - and that is we are having Soupie join us as a third mod for our mod team, so please look forward to exciting things that we will bring to the main round! To everyone who previously offered your help, thank you so much - we really appreciate it!

That said, we did mention that this is a test round, so admittedly some of the things that we were trying were a little bit more experimental in nature! And with that, we'd love to get your feedback on the game - what did you like, what didn't you like, what are some of the things that you think we could improve on? On our part, some of the things that we definitely spotted are:

  1. Pacing issues - especially in regards to spacing out player deaths and also the space for events/lore drops etc. However! We do want to also say that we expect for these issues to kind of sort themselves out in the main game since we will have at least 6-8 weeks to space out everything that's happening, as opposed to trying to include whatever information we could within a 3-week timeframe

  2. Mechanics tweaks - for some of the mechanics that we tried out like hauntings on the GY side, the ouija board event, and some of the roles, for example! While we don't expect a major overhaul of the mechanics, we'll definitely be implementing fixes and tailoring roles to fit the context of the game so that they're more manageable and work more smoothly!

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