mayoiga: (Default)
Mayoi Game Mods ([personal profile] mayoiga) wrote2021-10-17 04:30 am

(mini round) ROLE: THE GUARD

ROLE: THE GUARD
At any time after Sunday at 11pm, even if you happen to be in your quarters - there will be a note addressed to you that has been placed on the desk in your room, prominent and unmissable. It is signed by the Manager.

Come to the President’s Suite at the end of the 6th floor. Be discreet. It is important.

Should you head towards the Suite, you will find that the door is now easily opened even without a key, and behind it, it opens to a classy, modern suite - the Manager is waiting behind her desk. When you arrive, she will rise - and gesture to the folded card on the table.

On one fold, a copy of the below rules and guidelines can be found printed in neat handwriting - the Manager's. The other fold is blank, for now.

"I've been waiting for you both, Guards."

--


Upon leaving the Suite, you will not be able to access it again until the following week. After your first visit, you may realise, as well, that the blank third page of your personal rulebook now holds an IC copy of the below guidelines and rules for your role. This will be visible for your eyes only, unless someone looks at it with a blacklight.

Rules and Guidelines
Yuki and Alan, you have both been selected as the Guard! More commonly known as the protector role, you have a stab (ha) at preventing some of the murders from happening and changing up the dynamics of the game!

To summarise key aspects of your role:
1. As the Guard, both your characters will have the ability to protect up to three people each week from being targeted for murder, although that may come at the potential cost of your own life.

2. You cannot protect the same character over consecutive weeks (e.g. choosing to protect Character A in week 1 and week 3 is ok but not week 1 and week 2) and you cannot choose to protect yourself.

3. If any one character you have chosen to protect is selected as a victim for the week, there are three potential outcomes:
  • The killer will be forced to switch to a completely different victim (i.e. both you and the original victim survive)
  • One of you will be able to intervene in the planned murder and save the original victim. Depending on the cases planned for each week, there may be an opportunity to turn the tables on the killer instead. (i.e. the original victim will survive and there is a chance you may be able to take the killer down instead - you will also be considered the culprit for that particular week's case. This is however left up to OOC discussion and the murder proposals we have received for the week.)
  • One of you will die in the original victim's place. (i.e. you will be the confirmed victim)
OOCly, the mods will be using a 20-sided dice roll to determine the outcome between the three in the event that your attempt to protect someone is successful. Please note that the more people you choose to protect weekly, the more you will be likely to have to sacrifice yourself in the original victim’s place! For instance, choosing to protect three people each week means that the probability of a success roll (i.e. you don't die) is lower than if you protect only one person per week.

4. Selections are due 12PM EST/9AM PST Monday of each week so that we have time to coordinate with the murder proposals. Please indicate two selections on the corresponding top level for each week:
  • A list of no more than 3 people whom you would like to protect
  • Between the two of you, who we can call upon for murder/put on the chopping block in the event of a successful save
ICly, you will be expected to fill in the blank card with your choices and hand it back to the Manager before leaving the Suite. OOCly, please feel free to use this post for any role related discussion!

5. For ease of logistics (and to help your mods in coordinating multiple cases where necessary), when carrying out Guard duties, "guard blinders" will be in effect, where you will not be privy to details of any other cases aside from your own. If you happen to cross paths with anyone else, they will be unaware of your existence, and you of theirs - this applies to bodies and other evidence as well.

6. Given that there are no private conversations for this round, we would advise that you be cautious if you want to divulge your role to anyone else and recommend that you try and keep your role both an IC and OOC secret for as long as it is feasible! If a situation arises that you would need to tell someone of your role, please give the mod team a heads up so that we can factor this into our plans for the game.

We hope you enjoy your role! Please also feel free to use this post for any communication with the Manager - please bear in mind that you will only be able to access them, IC-ly, on Sunday nights.